International Artificial Intelligence Olympiad

Indice

A few days ago, the third edition of the International Artificial Intelligence Olympiad (IOAI 2026) came to a close in Astana, Kazakhstan (2–8 August 2026).

The IOAI is a major event both from an IT perspective and as a sporting competition, particularly in these times. The International Olympiad in Artificial Intelligence (IOAI 2026) in Astana was attended by 440 secondary school pupils from over 50 countries. Most of the major nations fielded a delegation of eight competitors (divided into two sub-teams during the team competition). Each sub-team tackled complex programming and artificial intelligence challenges, putting their skills to the test. Specifically, in the Individual Contest, participants tackled six practical tasks (tasks 1–3 on the first day, tasks 4–6 on the second). The challenges did not simply require theoretical concepts, but the actual writing and optimisation of machine learning models:

  • Computer Vision (CV): tasks centred on visual recognition and image processing (e.g. segmentation, classification of atypical or noisy images, object tracking).
  • Natural Language Processing (NLP): problems relating to text comprehension and generation using language models (LLMs, sentiment analysis, classification or specialised translation).
  • Machine Learning & Data Science: predictive algorithms, hyperparameter optimisation and the management of complex or imbalanced datasets.
  • Refinement and Prompt Engineering/Fine-Tuning: the creation of specific ‘anti-brute-force’ solutions capable of running and training models within tight timeframes and with limited computing resources.

For those who are interested, the rules for taking part can be found online here, whilst a collection of photographs can be found here.

The medal table

The winner of the competition was Russia, followed by Kazakhstan and China; specifically:

LocationNameCountryScore
1Artem GorokhovRussia428.49
2Dauzhan BeketovKazakhstan405.58
3Shao ZixChina375.45

It is worth noting that Gorokhov was the only participant to achieve a perfect score of 100/100 on Task 6. Gorokhov is active in the open-source community on GitHub (username gotheartem), where he shares repositories relating to machine learning solutions, data science competitions and projects on Large Language Models (LLMs) and computer vision. He has taken part in several hackathons and competitive AI challenges (including those organised by Yandex and AIIJC on language and vision models).

Italy took part, achieving the following results:

LocationNameCountryScore
102Andrea RossoItaly112.5340
120Samuele BenassaiItaly94.1288
121Fabrizio GiacomiItaly93.4160
166Fabio CigainaItaly65.3077

The medal tally worked as follows:

  • Gold medal for those ranked 1st to 37th
  • Silver medal for those ranked 38th to 110th
  • Bronze medal for those ranked 111th to 220th

Andrea Rosso, therefore, won a silver medal, whilst Benassai, Giacomi and Cigaina each won a bronze. There were also honourable mentions awarded to certain students who, although they did not win, distinguished themselves in specific tasks.

Click to expand the table
LocationNameCountry
221Vadim VozmitelBelarus 
222Ayan ZeeshanPakistan 
223Varun SharmaIndia 
224Rastsislau SvechnikauBelarus 
225Artyom HovhannisyanArmenia 
226Aivar TynchtykbekovKyrgyzstan 
227Li ChuntingAustralia 
228Gurgen BayburdyanArmenia 
229Troi QendroAlbania 
230Soteris SavvaCyprus 
231Raphael Nguebou Newa-KamgaBenin 
232Wang SuilunMacau 
233Kouonang Jules SimonCameroon 
234Kadirbergenov Atabek TangirbergenovichUzbekistan 
235Felipe Rivera DurangoEcuador 
236Prasiddha MainaliNepal 
237Mugisha PacifiqueRwanda 
238Nazar KorshomnyiUkraine 
239Ilknur Yaren KarakocGermany 
240Abdurakhimov Asliddin Adkhamjon UgliUzbekistan 
241Vincenzo Ribeiro da Cunha CasertaPortugal 
242Cesar Murat Cepeda BeltranMexico 
243Luka JovanovicSerbia 
244Varun Aditya AgarwalSpain 
245Kaloyan Kalinov IvanovBulgaria 
246Abedalaziz (Mohammad Saeed) M. AlzghoulJordan 
247Mohamed NimagaMali 
248Andrii BilanUkraine 
249Sebastian Hugo Ochoa MachacaPeru 
250Emma Sotomayor CepedaMexico 
251Kareem Imad Omar KayidPalestine 
252Artyom KonukhovCyprus 
254Itay KarnyIsrael 
255Hector Villanueva DavilaSpain 
256Abdallah Mohammed Mahmoud SherbiniPalestine 
257Rukundo PromisesRwanda 
258Davit GhazaryanArmenia 
259Albert Rodrigo Alvarez JovePeru 
260Giorgi TskitishviliGeorgia 
261Pitambar LamichhaneNepal 
262Julian Berg-LarsenNorway 
263Nyan Lin PyaeMyanmar 
264Alexandar Lyubomirov SlavovBulgaria 
265Kodiraliev Abrorjon Ikboljon-UgliUzbekistan 
268Sebastian Enrique Somoza PortilloEl Salvador 
269Edith GateretseRwanda 
271Roberto Lloréns DueñasSpain 
272Chen Vincent YingxiAustralia 
275Fanny Chryssie IrishuraBurundi 
291Sun QiyuanSouth Africa 
301Denagama Vidanelage Chanitha Sendinu DenagamaSri Lanka 
307Aayush YadavNepal 
309Danil VorobyevIsrael 
310Tan Zen EeMalaysia 
313Maamoune Ben AmeurTunisia 
314Rafael da Silva PulcinelliBrazil 
326Kunakorn ChaiyaraThailand 
327Jesus Alejandro Aguirre VasquezVenezuela 
329Murodjon KhairakovTajikistan 
338Arseni IvanouLatvia 
343Khalil ThéoLebanon 
350Hsu Wutt Yee LinMyanmar 

The challenges

As already mentioned, the challenges have been spread over several days; here is some useful information.

Day 1

  • Find the Order. The aim was to reconstruct the correct chronological order of an audio dialogue in English between two speakers. Each conversation was divided into several audio clips (.wav) that had been shuffled at random; only the first two clips were provided to indicate the start of the track. Contestants had to combine speech recognition and audio representation models (Whisper, wav2vec 2.0) with language models (LLMs such as Qwen) to analyse semantic coherence and the flow of speech. It was one of the most challenging problems on the first day.
  • Robot Chasing. The challenge involved predicting trajectories and controlling the pursuit of a target by an autonomous robotic agent. Using image sequences and motion sensor data, the algorithm had to estimate the future position of an object or robot in continuous motion. It had to manage the accumulation of error in temporal predictions and balance high-frequency vision models with real-time state-tracking filters.
  • Potato (Potato Dilemma). This was a complex modelling and classification problem involving structured/tabular data that was either imbalanced or affected by noise. It was the task that recorded the lowest average score on the first day and required advanced techniques of feature engineering, data pre-processing and the calibration of machine learning models under severe memory constraints (GPU limited to ~16 GB VRAM).

Day 2

  • Double Agent Dilemma. The task involved identifying anomalous behaviour or ‘double-dealing’ within the dynamics of interaction between agents; uncovering hidden patterns and inconsistencies in decision-making within simulated cooperative/competitive environments. It was the task with the highest average score in the entire tournament, with several perfect scores (100/100) also recorded.
  • Ghost of the Machine. The aim was to isolate or reconstruct signals and structures from heavily degraded and distorted ‘ghost’ images or data, and thereby develop models capable of removing complex visual artefacts or synthetic noise in order to recover the original information or object free from alterations.
  • IOAI Field. The aim was to optimise the behaviour of agents within a virtual environment (a ‘field’ with obstacles and dynamic rules) and thus develop efficient reinforcement learning policies or heuristic search algorithms to maximise the score in the fewest possible steps. It was the task with the fewest ‘zero scores’, enabling many students to accumulate valuable points towards the overall ranking.

Echoes of war

Any readers who have interpreted these challenges in a military context are not mistaken; indeed, it could be stated without fear of contradiction that many of the techniques addressed in these challenges directly reflect the priorities of contemporary technological and military development. Although academic competitions are designed to drive theoretical research and software engineering, the mathematical and machine learning principles applied are entirely ‘dual-use’ (suitable for both civilian and military purposes). We could therefore reconsider the challenges listed above within a military context and attempt to assess their impact on the theatre of operations.

  • Robot Chasing (tracking and pursuit): this is at the heart of tracking systems for autonomous drones and loitering munitions (suicide drones). It enables a platform to track a moving target (such as a vehicle) even in the event of visual interference or a temporary loss of the GPS signal. There has been much discussion of this in recent years in the context of the Russia–Ukraine conflict.
  • The Double Agent Dilemma (game theory and countermeasures): it is applied in information warfare, cybersecurity and counter-intelligence. It helps to identify bots, agents infiltrating communication networks, or anomalous behaviour within command and control systems.
  • Ghost of the Machine (signal and image reconstruction): it is used directly in reconnaissance and surveillance (ISR – Intelligence, Surveillance and Reconnaissance). It enables the clearing of satellite images or drone footage obscured by smoke, fog, camouflage or optical/electromagnetic interference.
  • IOAI Field (navigation and autonomy in complex environments): this is essential for the autonomous operation of swarms of drones or unmanned ground vehicles (UGVs) that need to navigate hostile terrain, avoid obstacles and reorganise themselves in the field without direct human intervention.
  • Find the Order (audio processing and wiretaps): this is used by intelligence agencies for SIGINT (Signals Intelligence) to analyse, reorder, transcribe and summarise large volumes of environmental or radio intercepts that have been interrupted or jammed.
  • Potato Dilemma (optimisation of complex and noisy data): it is used in military logistics, in the predictive analysis of supply flows and in real-time modelling of operational risks.

Conclusions

The Artificial Intelligence Olympics in Astana were not only a showcase of extraordinary scientific and engineering excellence but also a clear snapshot of the rapid pace at which the field is advancing globally. The competitors tackled practical and extremely complex problems: from real-time optical tracking to the processing of degraded signals, right through to the management of complex cooperative and competitive environments. These are challenges that require a level of insight and technical mastery which, until just a few years ago, was the exclusive preserve of leading industrial and university research laboratories.

The picture that emerges is one of profound ambivalence: almost all the machine learning algorithms and architectures developed during these trials fall squarely within the category of dual-use technology. The very same solutions capable of optimising the navigation of drones for emergency deliveries, reconstructing damaged medical images or analysing conversations to protect a country’s cyber security can also be used for autonomous weapon systems, intelligence interception and electronic warfare tactics on an unprecedented scale. This inherently ambivalent nature of AI makes the boundary between civilian progress and military application extremely blurred and indistinct.

It is worth giving these implications careful thought, because the consequences in the future could be far from negligible.